A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
When I run this code, the buttons cause movement as they should. However, if I replace both "GetAxisRaw" lines with "GetAxis", both input...
How is that done? I want them both so I can do a side-by-side comparison between them and see which one is better.
I'm asking if there's a way to get the scripts to run properly. Here's the code if it helps: Kinematic engine: using System.Collections; using...
I'm making a game and collision detection is going kind of wild, so I'm trying to see if it would be better with a physics-based or a kinematic...
There are two ways you could do this. One is to put this code on the door: public Quaternion recentRotation; if (recentRotation !=...
Are you trying to play a sound upon the object moving, or are you trying to play a sound and move the object in one script?
OK, that worked! Thanks!
Ok, I did that, but now the animation seems broken. Only the Z-facing polygons are rendering; the rest of the mesh won't show even if it has a...
I made a single-animation mesh in Blender that just rotates. Then I imported it into Unity. The mesh imported fine, but the animation wouldn't...
Thank you very much! It worked and fixed all of my errors.:):)
I am getting this error and I don't know why! Can someone please help? Thanks in advance! Here is the code: using System.Collections; using...
I actually found out how to do that already, but thanks for answering!
Sorry to inform you, but that didn't work! P.S. I'm on unity 2019.4.11f1 for any who wonder.
I'm making a script to detect collision between a cylinder and a sphere. The cylinder is kinematic and trigger, and the sphere is nonkinematic and...
Zonlib, I have been scouring the Internet for a design like this so I can use it as a health bar in my game, and here you are with exactly what I...