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Yes, that is a major downside. At one point they had a remote option where you could use your phone's video feed (connected via usb) in the editor...
Interesting. I am using AR Foundation 3.1.0 which I believe is the latest preview release. Installed via the Unity Package Manager. Unity is...
This is working for me. Check if your setup is similar to mine and then try the code below. Game Objects in the Scene: AR Session Origin (with...
Wow. This actually worked for me. I was able to load an image from a web url, add it to my reference library, and then start tracking that image...
Interesting. I'm using AR Foundation to hopefully keep my app cross-platform, but I have not started iOS testing yet. I'm only at the very start...
I cannot get the new ScheduleAddImageJob method to work at all for adding images to the reference library at runtime. I get no errors, but when I...
Unfortunately, the solution posted by KelsoMRK is not working for me either.
I'm still experiencing this bug in 2017.1.
This is the exact problem I am having. Seems to only be happening in CameraSpace and I am using Windows.
Well, the flicker issue is still present in 5.3.3f1, but only in the editor. I made a build this morning and there is no UI flickering. I think...
[ATTACH] Definitely using the patched version. I'll see if I can take some time to create a reduced file size version of our project folder, but...
[ATTACH] I was able to catch it again and slow it down in a gif. I am using my keyboard arrow keys to navigate from the 4 icon to the 2 icon....
Correct, I am using 5.3.2P1. Just double checked. My project folder is enormous, so it would not be reasonable to upload it for a new bug report.
They flicker in a frame. The screenshot captures an exact frame where it occurs. And the gif shows me cycling between two buttons in my UI that...
The patch did not fix my issues at all. Everything still appears exactly as it does in my previous post.
[ATTACH] [ATTACH] I believe that I am experiencing this same issue. Does this look similar to what others are seeing? I tried applying new...
Apparently I'm an idiot, because I'm actually applying these textures to prefabs loaded from the project folder and not from assets directly in...
I have multiple terrains in my scene that all share the same textures. But I want to be able to apply all the splatmaps, colormaps, global...
Yes, I was having trouble identifying the problem earlier today when I took to twitter and posted this gif. I went through my image effects one by...
Is there a reason why the depth buffer would not work correctly in Legacy Deferred render mode with this image effect? It works fine in Deferred,...