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Thanks, will do the nvidia tutorials.
I'm want to make a shader with a detail map. What are some good resources to look at to lear how to do this?
As of right now I'm reading a blog by "Sébastien Lagarde" about how to go about conceptualizing and designing the wet shader. In regards to actual...
I've basically just started writing shaders. I've done a few simple shaders for practice(diffuse, specular) and am doing a normal map one right now.
Couple pointer about techniques would be really helpful, I'm kinda new to writing shaders. I've only written some basic shaders until now.
I'm writing a wet /rain terrain shader. I'll add what I have later,so any general tips will be appreciated also if there is a good shader that...
Thanks for the feedback, I will try using the array method.
Hey guys. I'm trying to make Board game movement like in the game Dokapon Kingdom. I was wondering if it would be better for it to based on some...
For some reason I assumed that if the character is scaled right in relation to the level and I positioned the camera at eye level everything...
I see. I always thought there was more to it, guess not. Thanks.
I've been playing around with my first person camera's field of view to try and make the player feel smaller, but it doesn't really change how big...
I want to spawn the player with one of the children deactivated by default. How do I do this?
I'll probably go with what robin said, sounds like it needs a little less careful planing.
@Black Mantis So far we only have scenes that load up one after the other with no ability to back track. @robin.theilade Would it work if I made...
Lets say, you start a level at Door A. Then you use Door B on the same level to go to a different level. If you then turn around and go through...
Thanks. Simpler code is always good, but do you know why the other script might be causing it to not work?
I just found that if I disable another script, it fixes the problem. I have no idea why it would cause a problem. using UnityEngine; using...
My script is supposed to determine the speed at which an AI is going and give that information to my animation state machine. But for some reason...
It seems when I remove the Update part in the script it works just fine. Anyone know why this might be? And don't think anything is mentioned...