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How is it set up that way? What part of the code in Lit.shader links the properties straight from the standard shader? Is there an #include that...
Hello, I noticed that when I click on 'edit' next to 'HDRP/LIT' to look at the code, none of the properties that show up in the inspector, are...
Hello, I am using HDRP/LIT as my shader, and am using a render texture, but notice that (outside the rectangular boundaries of the camera's...
I am using tonemapping, and still have trouble with various game objects having uneven tinting.
I am already using tonemapping.
Hello, I am using the sky and fog settings (for my volume), and noticed that after using a volume, the lighting on each individual game object...
Yes. that could be a possible idea... but I would have to 'structureize' the member variables of the different puzzles all in ONE class, and then,...
I want different Keycards to have multiple different puzzle structures that involve different types of puzzles, but ONE variable that has the same...
Hello, I have a scenario where I have a class named 'Lock', and multiple classes named 'Keycard1', 'Keycard2', 'Keycard3' etc. The Lock class...
Hello, I have a canvas set up on a game object, where there is text on the canvas, but the text is always lit. I was wondering if there is a...
It IS a compiler error, but I guess I just have to do some extra work when I cut and paste scripts between 2 different games I am designing (by...
Hello, I am using HDRP for my project, and notice how my walls are gray (even though I've added a texture and a HDRP unlit material), until I...
What if I have ONE game that is 'more advanced' than the OTHER, BUT uses the SAME scripts?... and THOSE scripts seek static functions from a...
Hello, I notice how I can use the line... if (object.GetComponent<Component>()) to check and see if there is a component of that class...
I reduced the size of the rooms and the spacing between randomizing the doors on each wall, and that increased the speed of the starting of the...
I capitalized the T.
There is no Time.realTimeSinceStartup function.
The 'wall and floor seed values' determine where the doors and staircases go for the next room. They are placed in randomized spots (with the...
I have 4 objects, a floor, a wall, a ceiling and a room (which is a blank object). I instantiated each room. For each room, I instantiated 4...
Hello, I have developed a game where a 3x3x3 set of rooms develop and the player is in the center of the 3x3x3 grid, but notice it takes very...