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Hey, is there anything where I could render some debug drawing code only in the editor for components? I'd like to render a box in the editor...
Hey I was getting an error when trying to add a Tilemap MissingComponentException: There is no 'Tilemap' attached to the "Entity" game object,...
Who do we contact to get in on the beta?
Hey, Just wanted to reply to this. I'm on 5.6.4 and I was seeing the same issue. As a workaround, it seems to avoid the Shader.Parse if you...
Just wanted to add, I was running into this today with AssetBundle.LoadFromFile and AssetBundle.LoadFromFileAsync I had the asset bundle folder...
Any updates on this?
That's great to hear Yant! Is there anyway to get an eta on the fix in 5.5.3? I'm nearing my shipping date, if I could get a fix for this that'd...
IIRC updating to 5.4.1 fixed the issue for me. Perhaps there's been a regression?
Okay, so that looks like it was the issue. I was able to create a build WebGL. Hopefully this can help someone in the future. Thanks!
I just tried another webGL export from another project and ran into a similar error. ERROR] FATAL UNHANDLED EXCEPTION:...
Should I file a bug report?
Hey, thanks for the quick response. No it looks like I still get the same error even after deleting the il2cpp_cache dir
I'm getting an exception when I try to run webgl export. There doesn't seem to be any discernible information in the error output, but maybe...
Hi, On unity 5.3.5 here, and I'm doing longer tests of my game and running into consistent major performance issues after playing for around 15...
[MEDIA] Pro Transitions : Fade to Black...In style! Features - Over 50 Ready to use Transitions. - Fade to a colour or a RenderTexture. - Easy...
[IMG] Hey, Just wanted to post here about my game I've been working on called 3..2..1..Greandes! It's like a snowball fight with bombs!...
Did you ever solve this? I am experiencing the same issue. Where the synclist is null on the client.
Hi, I just upgraded to Unity 5.1 and I'm noticing that my characters are moving strangely. I think I've narrowed it down to something to do with...