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Hello, I have a problem with colliders, basically, I have a pj, with character controller, that moves around the map without problem, and some...
Hi, I was wondering if there is any way to change, the color over the lifetime, with bolt, because I can't find a way to do it, it only seems to...
HI!! I'm new to working with lights, and I've been trying all week to learn everything about lights and shadows. I think I'm putting it right,...
The truth is that I have many problems with this, I want the character to change color when it is hit, but I don't know where to start. I know...
Yeah! It can be closed! Ty!! ;)
I got it! As you said! I don't know if I have reproduced it correctly, but I have made it move forward, too. Thanks a lot!!
Ok, i will try.
And when the direction is captured, how do I add to that parameter a value that always moves it towards the direction you are looking?
@Haneferd Do you know any solution to do this? I, however much I try with this virtual one, the only thing I get is to make it worse every time XD
No no, I mean I want him to jump forward, in the direction he's looking. For example, the character in static, looks to the left side, if I press...
Yes, that's what I'm trying, vector3.fordward, I can't get it to do anything. And adding value in z, I get it to move in z, or if I do it in x,...
Let me ask you one more question, with this visual scrpit, I can get that instead of jumping up, in static, jump forward in the direction the...
It works perfect, man! A perfect help! Very thankful! Thanks a lot! And thank you very much for the inconvenience!
oh man! You have passed! Thanks a lot! I think it will help me, this weekend I will not be in front of the pc, but on Monday I will tell you...
Yes!! There is the problem, that making everything work with the animations and the movement together, is where I get lost XD I wish it were as...
Yes, exactly, it is a rig, with arms, legs ... I used a mixamo pj, (xbot) and one of their running animations to test all of this. No, he has no...
I meant, rigidbody, sorry. because @Haneferd, he told me that for these movements that I want to do, that it is better to do it with the character...
Yes, my fault, I have checked it this afternoon, and I have been able to fix it, there is no problem with that. Yes, there are two animations,...
I've been testing things, and I've gotten the pj to jump, like the cube. But I had to disable the animator's apply root motion (this is correct?...
Oh man! what a job! Thank you! Yeah, this finally produces movement in my pj, I have eliminated the rigidboy, but, it does not work well at all,...