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It does indeed. I tried using a trial of Maya and importing the FBX in there worked just fine. Can't currently use Blender until MORPH3D has a...
How do I best work with the Bend and Twist bones on MCS character skeletons? None of my Animations use this kind of separation between bending and...
It's in the inspector of M3D Character Manager, under "Advanced".
I have a runtime issue with MCS 1.6.4 on Unity 5.5.0, Win10 64. In the Editor, calling...
Thank you, that was very helpful! ReplaceNameBased prevents object ids from changing, keeping any serialized references to objects inside that...
Well, as @InvisionaryUK wrote, make sure you are using the "MORPH3D/Volund Variants/Standard Character" shader. That should do it.
Then this seems to be what you need to find out. I'm afraid I never used Unity Cloth Component.
@ghostbuster96 Try removing all vertex constraints before changing the morph, then reattach them once the morph has been applied (maybe wait a...
@ImFromTheFuture You are thinking too complicated. You don't need your current script at all. Just pick the SkinnedMeshRenderer of the mesh you...
I'm afraid BakeMesh() won't help you there, not even close. You say "the cloth disappears". Where does it go? You'll have to be much more specific...
@ImFromTheFuture FBMHeavy works for me. Be sure to bake the mesh of an LOD that's been updated by the morph logic. This is usually the LOD that's...
The open jaw issue is already adressed, isn't it? Doesn't "Force Jaw Shut" under "Advanced" on the M3D Character Manager work for you?
Also make sure your character actually uses the "MORPH3D/Volund Variants/Standard Character" shader. Unity's "Standard" won't do masking and will...
Well in that case I can only give a few more guesses: * in case you are creating and equipping your character at runtime, try a finished and...
Does the item actually have an Alpha Mask assigned, specifically for "Alpha Mask: HEAD". If so, does it actually have black areas (those would be...
When in runmode, select the item and uncheck IsVisible, then check it again. Does this solve the issue?
@InvisionaryUK Does the problem occur at runtime, too? Afaik alpha injection masks (which prevent poke-through) are only applied in playmode.
I also have the same issue as @magique , but with BritHair. I do Deferred Rendering in Unity 5.5.0f3 on Windows 10, GTX 1070. Setting Alpha Is...
Im trying to import an experimental mesh I created in Blender into Artist Tools. It is supposed to end up somewhere on the characters waist, but...
@Velo222 @Rarceth There is no need to set "Update When Offscreen" and it will affect performance, especially if you have many of them. Just make...