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i am not working with the animator, but thanks though.
I want to blend my Shooting animation verses my walking animation but it does not work I have tried animation.Blend("Shooting"); but it does...
I am making a first person shooter for learning unity faster and im having troubles with animations, when you are walking you will be playing the...
no i found a solution i found out that you need to disable the trigger on the Collier for both
Okay i have figured out what is going on. The bullet is destroying even though it should be destroying the game object any ideas?
there is simular coding in java script and i used it it is OnTriggerEnter(Other : Collider)
the error does not pop up when i use java script but it does not work still.
bullet size is 0.06 on every access and it is a sphere and the box is 1 on every access.
my value of x, y, and z shouldn't madder in this situation and i check the collider to make sure it is on the object and i made the collider so it...
i was using OnTriggerEnter and it doesn't work i put a ridge body on like it is supposed to do and it doesn't work i try it without i tried it...
i have a script that will move it i think it is in meters per second if that is so then it is moving at 42 meters per seccond, my bullet script is...
I want to make it so when the bullet hits the object it will delete the object but i tried everything putting a ridge body on it changing the...