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I'm using ObscuredInt in my project, it works fine in the editor but when I run it on my iPhoneX device the values are always 0. Are there any...
Was this issue resolved? I'm coming across the same issue with Unity 2017.4.10f1 crashing on an iPhone 6 device when reading/compiling shaders....
@gecko btw I found that adding 'metal' to this line instead of commenting out also works too
@gecko It starts on line 31 in FurFX/Mobile/FurFXBasic5Layer, and there's a few more in the file under each Pass SubShader { Pass { CGPROGRAM...
More information - under the automatic Graphics API config the device will run with Metal. I was able to get the fur shaders to work under this...
The default was set to "Automatic", the fur shaders only work when this is set to OpenGL ES 2.0, shouldn't it also work under the automatic...
In Unity 5.0 I found the "Graphics API" setting under Build Settings, it was set to "Automatic", I changed this to "Opengl ES 2.0" and then the...
None of the FurFX example scenes are working for me on an iPhone 6+ targeting iOS 8.1, the fur doesn't show up and I get a "WARNING: Shader...