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Block raycasts does not equal block input. The exact opposite in fact. Go Unity devs........... Just to make the labelling less confusing: using...
Hey those points actually make a lot of sense. I think I'll just make a smaller room to begin with and play with the setups you've suggested....
I played with that but I'm using the High Fidelity asset which already seems to be beefy enough. Yup. I've not really spent that much time...
[IMG] It seems when you have a bunch of real time point lights together and their ranges overlap the neighboring light, then this glitch occurs....
I had an idea for using a public static cancelation token, but man, you knocked it out the park with ThreadingUtility. The final solution for...
I had a similar issue. I had a scriptable object that was referencing properties from a namespaced script. I thought it was the fact the...
This worked for me^ 2020.1.7.f1 Damn libary folder is a pain in the butt. Deleted that on a previous project because it was making build times...
This...[ATTACH] The spike is from when I enable/disable the main camera to the UI camera (when entering the game menu). Again as OP says, avg 60...
It has something to do with your canvas EventSystem & Standalone Input components. If it's anything the same as my problem, next will be trying to...
Lol, a google lead me to here but the link after this in another thread here helped me figure out what I was doing wrong. It's a pretty simple...