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Ran into this issue which really has me stumped: I have a set of components that use inheritance: Actor (base) - NPC (derived) - Player...
Hi all, I'm encountering an annoying graphical effect: I'm using the old built in pipeline (Forward rendering), I have metallic objects (swords,...
Hi all, I've run into a bit of a problem: I need to sweep a volume of space and detect all contact points within it. At the moment I'm using...
Solved this by taking the reported hit location and normal and doing a small raycast along it. The raycast reports the correct surface normal....
HI all, I'm doing a BoxCastAll into my scene and need to know whether it has collided with horizontal ground or vertical wall. Both the ground...
Hi all, Whenever I build my project, I get two "Identifier uniqueness violation" warnings in the console, I'm trying to work out what's causing...
It came back :( I'm also loading the cursor textures through the AddressibleAsset system and I'm wondering if that has something to do with it.
Well I fixed it... kind of... I restarted Unity and the problem went away for a while... then it came back, so I restarted again and it went away...
Hi all, I'm trying to set custom cursors from code, I have 50 different cursors I need to change between depending on the context. My code works...
Hi, I'm using TextMeshPro UGUI to draw quite a small font and it looks a bit blurry but I discovered that if I increase the Sharpness in the...
I've been thinking about this more and realised it might be more complicated: The mask needs to get rendered before the object its masking and I...
Hi, I'm using stencil testing to mask objects that are in front of other objects and I would like to mask shadows as well. I have imported the...
Oh I didn't try setting the stencil during the camera depth, only during the point light's shadow pass so that makes sense. Shame this won't work....
Everything looks fine, it's showing in both the frame debugger and in RenderDoc but not in the final render. That circle is it [ATTACH] Pipeline...
Sorry to keep bugging you about this, I really appreciate the help :) I'm trying to fix the directional light but it's not casting any shadow for...
Okay found a fix for this. In case anyone else is trying to get this to work: When I downloaded the SRP from Github, I didn't have Git LFS...
I conducted some more tests: made a fresh project with just a couple of quads in it and made them a really simple shader that just wrote to the...
Hi all, I'm using Unity 2020.1.2f1 and trying to follow this guide to setting up a new SRP based on the HDRP:...
Yep, both passes are showing up in the frame debugger. Changing it to a copy of the shadowcaster pass didn't seem to make a difference. I had a...
Thanks that helps a lot. I have this almost working now. The shadows are being drawn with the CommandBuffer but it still has the shadow artifacts...