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Hi Everyone, I've been stuck on this one for a while. I have a sound file I'm playing when the user loses a game. The usual trombon "failure"...
Hi @melgeorgiou Is LDC 4.2 already converted to the new Unity UI gameobjects (introduced in 4.6)? My games use the new UI elements and I wonder...
Hi Everyone, I'm trying to deploy my game on the web but when I try to do it I get a message on my browser saying that since this is a beta...
Hi Everyone, I solved my issue. It was a combination of two things suggested in this thread. 1) As suggested by Rakkarage, I used Reference...
No, not using that.. Does anyone have a clue about what my problem might be? Is this a 4.6 bug? If so, I'd like to add it on whatever bug list...
Hi Xtro, my game screen is set to the iPad landscape pixel resolution. Problem persists.. PeteD, when I switched my render mode to worldspace,...
Hi Everyone, I have one canvas and two panels: [ATTACH] The panels are my "game over" and "you win" screens. During the game they are hidden...
Hi Everyone, Thank you for all your replies. Tim and Wyckthor, I've used both of your solutions and now my score is working perfectly!...
Thank you Tony! I spent hours yesterday trying to solve this via code and it was that simple!
Hi Everyone, I'm writing a game in which I have 3 waves of enemies in each level. I want to show a text message before each wave, such as: "Wave...
Thank you Orb and Malapropos, It turns out that my scoring.cs code was right. The part that is not working is the broadcast call I'm making from...
Hi Everyone, I'm new to Unity, but not a total newbie (have already created games with it). I'm having a really hard time adapting to the new...