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So I went back to file the bug report, but now the bug is not happening anymore. I'm not sure what changed since the time I had the issue. (I...
I'm curious to know more about your solution. Do you have a visual element at the top level monitoring for FocusIn and FocusOut events and then...
I really like working with UI toolkit, but if I had to name the biggest problem I have with it, it's definitely the focus system. It currently...
The current 1.8.1 input system enables all project-wide input actions by default when the application starts. Unfortunately, in the editor, this...
As of InputSystem 1.8, I am no longer able to search and filter for *.inputactions assets inside of packages. Even if I set the option to "Show...
It would be really nice to be able to attach UI Toolkit's debugger to a player client. Right now I'm trying to track down some UI bugs that only...
You might also want to have a look at the InputSystem documentation for version 1.8. In the section on Project-Wide Actions, it says: There is...
So I was thinking a possible VisualElement API change to support the "recursive ignore" picking mode capability, and I had an idea that I wanted...
For anyone looking to implement this solution, I'll leave mine here. public static class VisualElementExtensions { public static void...
I've noticed that setting a VisualElement's picking mode to "ignore" doesn't behave as I would expect if that element is a control with its own...
I don't think so. I just updated my project from 2023.1 to 2023.2 and started seeing this. I wiped my package cache and the problem persists. It...
Currently it's not possible to unbind a single scene transform from an animator. It is only possible to call UnbindAllSceneHandles, which unbinds...
NativeList<T> has an ElementAt method that returns a reference to an element at the specified index. But NativeArray<T> and NativeSlice<T> do not...
As far as I can tell, both the new and old AI Navigation systems force you to place generated navmesh assets into a specific project folder. The...
Totally agree about PR operations in general. But usually they're more competent than this. If you're going to lie to our faces, at least make it...
Unity's twitter account says: Genuinely disappointed at how our removal of the ToS has been framed across the internet. We removed it way before...
After upgrading from Unity 2022.3.5f1 to 2023.1.13f1, our project started occasionally getting the following exception when using a Nintendo...
When displaying a ListView bound to an empty list, the UI displays a single entry with the text "List is empty". Intuitively, I would expect no...
It appears the fix just got deployed to 2022.3.5f1