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Fixed it. For anyone wondering, it was due to memory not being deallocated.
After every compile, the editor gets stuck on "Reloading Script Assemblies". The only fix seems to be to force-exit the Unity Editor application...
Fixed it. If anyone wants to know, take a look at the ONNXModelImporter.
I have a .onnx file from a trained model that's stored on the application persistentpath. I want to load it at runtime and set it as the model for...
Thank you, this worked.
When I start the AppImage it crashes with the following message. [13727:0227/220119.343559:FATAL:gpu_data_manager_impl_private.cc(892)] The...
I recently downloaded Editor version 2021.2.12f1 to try out. After upgrading my 2021.1.24f1 project, the Editor is extremely slow (clicking on UI...
For anyone still interested, I solved it by going to history. That allowed me to sync which fixed the problem.
I'm getting an error on Unity Collab that it can't sync or collab changes due to a detected conflict, however it shows that 0 files are...
When I start the game in the Unity Editor and navigate from the game tab to another tab (e.g. scene view) it Maximizes my screen. Note that I have...
Though I wonder how come it seems to accumulate over time?
Thank-you!
Thanks, I'll take a look.
When I start the Unity Editor and run my game, everything is fine and Unity Editor uses about 2.5GB of RAM. However, if I make some kind of...
I recently converted my scene from the standard render pipeline to URP. Now everytime I start the game the entire scene turns blue in the Game...
Is it possible to train ml-agents on the built game (so outside the editor) without having the game binary being launched by ml-agents by...
Ah nvm, found the problem. I was initializing the wrong plane :(
Sorry, I meant plane.normal. So If I print out the normal vector, it shows it is some nonzero vector, however after setting the normal of the...
When I create a Plane using Plane plane = new Plane(vector, position), where vector is some nonzero unit vector and then check the Plane's normal...
Ah yes, that fixed the issue, thank you!