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Almost, I am not sure about this new method havent tested it yet as I work on 2020LTS currently. I tried old cmd.DrawRenderer and cmd.DrawMesh but...
That is sadly no real use here, but thanks for info about this.
Hi, Can we use BRG to render directly to RenderTexture? Currently there is No Instancing function on LowLevel rendering to RTs, Command Buffers...
Thanks for pointing this one out but its still flawed for a system used by others. The problem comes with different vertex buffer streams as not...
I am at work working on a batching system for shadows/etc. I have to batch them myself and render them using Graphics API. Which works fine by...
Will runtime mode come in later for dynamic scenes changing all the time in unpredictable manner? Like procedural worlds/planets? or is it still...
If you wanna get better performance as DreamersINC said use DOTS or go for GPU RayTracing, it seems very unnecesary to do as much rays. Here is...
Hi, I tried out your code with small modifications so I can acutally run it and it works fine for me. So what I found out is make sure you have...
Hi, do not have that setup anymore but basically what you wanna do is: Create NativeArray for the rays of set size Create IJobParallelFor Job...
Well there are two solutions, fully traced and probe traced solutions, Unity showcased both solutions. Then released fully traced one in HDRP...
I have my license and it worked with every version yet. I saw something similar happening with 2019.3, is it same thing? and how could I fix it?...
Yes I am in loop and I am doing index * 15, first 14 are directions and 15th is Sun Direction
It is 15 raycasts per probe, but I got it working and can go above but does not seem to change performace when giving more 'minCommandsPerJob'...
I tried that and didnt seem to work, but I found solution where I had to prepare my RaycastCommands in one Job, use that as dependency for...
Hi, I am making custom lighting solution just for research mainly but might use it in live projects, but I came to a slow down, I wanted to...
Removing AI package from the project causes Error in NetworkNavMeshAgent.cs Some Package check could be added to not have MLAPI AI when it won't...
Hello, I tried putting the animation into Animator but that did not work aswell, there is also option to use Animation Physics which might do the...
Hello, Trying to toggle it off did not work, however while I was testing it I checked the Animate Physics bool and it works now, for the info I...
Hello, Im trying to make a simple third person reload animation, where I animate hand going onto mag, then putting parent weight at 1 so the...
Is there a date of shader graph implementation release it would be really cool to have it on procedural planet generator I am working on and using...