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I think having no-lag is essential for any kind of game.
Ho, thanks for the information; but it seems there is no doc anymore on the subject. http://docs.unity3d.com/Manual/Playables.html returns an...
Would be great to improve the performance then; in case we don't need all the advanced stuff.
Ok I need to up this one. We REALLY need that the legacy animation would be called "simple animation" instead, and that it takes into account all...
daklab : 5.3.0 is an old version
Things go well ( but not in editor, obviously ) with velocity + interpolate + 0.02 on the fixed update time -> on android Which exact same code...
Don't use box but line. The vertical lines coming with the boxes can stop box/mesh colliders because of a lack of precision in values. You can try...
You mean flip ? Because I have zero issue with rotations. It would be a real problem since most of the movements inside a hierarchy are rotation...
Sure, just assign a velocity to a 2Drigidbody object ( a big one, so you can really see the movement ). Set your vsync ON ( not sure it is...
Difficult to help without much more details. Never had any issue on android with the sprite renderer. Normally, P2D doesn't do anything with the...
It seems you didn't really read what he wrote
what about the patches?
try to update your unity ( it's 5.3.1 now ); there are been some physics related issues fixed in the last patches ( introduced in 5.2 & 5.3 )
Hi, You don't mention your exact Unity version Also, what about the enemy? How you move it?
You can move something continuously with movePosition too. I don't understand what you're trying to explain here. The fact is, either using...
Setting velocity gave the same results as with movePosition. But maybe it is less expensive ( and more precise? ) than updating the position each...
AngryAnt > what do you mean by "a smooth velocity value input" ? I'm speaking about a simple case when you move an object ( kinematic rigidbody )...
I would like to add some informations on the subject since I've run many tests lately on Android ( Nexus 5 ; 60 fps ) First of all, any thing...
MisterMashu > If you do that, and if I understood well ( in box2D at least ), the collision/trigger detections will have issues. AngryAnt > We...
Mh, I think the point here is why do we have PhysX when we're only using box2D