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so how am i supposed to know what file extension to use with LFS? Git desktop personal has a 100mb limit, if you exceed the limit you can no...
Ok but how do you push to git if the unity projects are too large, I previously tried but couldn't figure out how to get around it using git desktop.
I have this same issue after trying to access a unity project from a different computer. The unity folder is in iCloud Drive. No changes have been...
The issue was I was populating the object and checking for them in the same frame. I was able to solve it by waiting until the next frame after...
I am cloning a button prefab x times based on an input value. If I enter 1, in the scene 1 button is created, and one button appears in the...
I had copied the UnityEngine.dll into my project which was causing the issue. Thanks.
My unity plugin is throwing the following error message: ...is defined in an assembly that is not referenced. You must add a reference to...
I'm building a .dll to use as a plugin. I am using the unityengine.dll from the apple silicon folder when creating it. When distributing this...
I have a basic revit model (the walls and doors of my room). I've exported the .fbx into unity and created a gameobject, which has been added to...
I recently installed unity on my mac and used collab to download my project. Problem is now unity is mostly frozen the whole time. My project is...
I've put the value into an event handler and subscribed to the event. However, My code stops printing at the line to print each gameobect value if...
This doesn't compile, I changed it to the following: static DigitalJoins dj; public void Start() { dj =...
Does this mean I am creating a new instance of the DigitalJoins.cs class? One that does not have my game objects which have been loaded on start?...
line15 in digitaljoins.cs is not supposed to be there though, I am calling it from otherclass.cs
Ok so I am calling a function from a static function. Is that the problem? I will try making a new class and calling the function from a non...
From the same class as the calling function: static DigitalJoins dj = new DigitalJoins();
Here is the caller of the SetImageActive function, from another class public static void SetImageState(string image, int imgState) {...
GameObject[] digitals; private void Start() { digitals = GameObject.FindGameObjectsWithTag("DigitalJoin"); } public...
It will stop printing at Debug.Log("SetImageActive img is: " + img); I've added a print inside of the foreach which doesnt print.
Previous post was a mistake, this is what I have, which is stopping after the first print in SetImageActive(). I am trying to access the game...