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Hello. I'm trying to make a biped humanoid-rig character reach from idle (his hands at his sides) with his hand over his shoulder to pick up...
Thank you both for helping me! I found another project that has the same issue. This one is Unity v2020.1.11, and only a little over 200MB in...
Thank you for responding, mgear! Nothing is printed in the Console panel, if that's what you're referring to. The Editor.log file is lengthy,...
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Hello All. For some reason, unbeknownst to me at least, the Unity Editor won't allow me to export anything. From the main menu, when I click on...
TMPxyz - Evidently there is a compatibility issue between Skele 1.9.8 and Unity 2017.1. When using the MuscleClipConverter to change a humanoid...
Can anyone help me sort this situation out? Or is there a compatibility issue between Unity 2017.1 and the latest version of MuscleClipConverter?...
I, too, am having issues with root motion. I don't know for sure if it's a Skele compatibility issue with Unity 2017, or if I'm not setting...
Excellent! This works great! Thank you soooooooooooo much, SoumiDelRio!
Hi SoumiDelRio. I purchased your asset and imported it into a Unity 5.1 project targeting the Standalone platforms. Aside from some compiler...
No response? No help? Is this thread in the wrong section of the forums? Can anyone provide any information? Please?
Bump.
Hello All. While reading the content on the Facebook Developers website (including the Unity Facebook SDK sections), I came across several pages,...
Okay, I found a work-around. I just set all UI objects' RectTransforms to "middle center", and now it works great! (Although I still don't see...
Thank you tsubaki_t1, this rocks!! It works perfectly on Standalone, but...I can't get it to work on Android. :( Should it work on Android? I...
(This question is about Facebook's Unity SDK and Facebook integration into Unity.) Hi all. I would really like to have some of my questions...
Thank you!!
Thank you too, very, very much, Dantus. When I used the term "performance" in my above post, I was referring to the quality of the animation, not...
OllyNicholson, or anyone else who can/wants to help, where can I learn how to do this? Is it really that easy? Thanks as always!
Thank you very, very, very much, OllyNicholson. So the poor performance of the model with my rig might be due to a skinning problem? That...