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We are having an addressable memory leak bug and wondering if this ever got "fixed"?
Thanks Ollie. So, if we decide to upgrade to 2020.1 for our project, what surprises are we in for? We are currently using 2019.3.13f1
Ok, so I was able to fix my issue. The key was to abandon the addressable system entirely when reloading the textures in the editor. Here is my...
So I realized that update would be running multiple times (obviously, duh) and thus it would cancel the foreach loop in progress. So I created a...
Hi, I have been working on adding the addressable system to my project, and one of the things I want to do is press a button in the inspector on...
Ok, so I didn't understand how that worked. I would need to use result as opposed to op.Result. However, even after doing that, it didn't work. I...
I am having a lot of trouble understanding how to load addressables despite watching several Unity presentations and reading the (limited)...
Perfect, that is what I needed to know. Thanks so much for your concise and informative answer!
Hi, I asked this Q over on Stack Overflow, but I haven't gotten any replies for some reason. Simple question about memory regarding groups when...
We have many game state variables (sprites) that are fairly small (10px x 90px, 120px x 500px, etc.) and placing them in the scene is very time...
I am trying to setup cloud build for iOS, and I can't for the life of me figure out what is wrong. I created a cert signing request from keychain...
I feel like such as idiot... I added this line of code to the update function: Debug.LogError(musicInNodeEnum + " in " + gameObject.name + "...
Hi, I have an enum that I created for my game, and I have a public initialization of that enum so that the value can be set in the inspector. I...
After testing using a prefab object for each particle system as opposed to programmatically instantiating, it is working now. I am still getting...
I have the array declared at the top of the script as such: private ParticleSystem[] allParticleSystems; I was just trying to copy and paste the...
Quick update: As I was troubleshooting, I realized that this is most likely related to the fact that I am instantiating new particle systems, and...
I have just tried this and it also didn't work: private ParticleSystem.MainModule mainSystemModule; void Update() { foreach (ParticleSystem p in...
I should clarify that the above script is my GameManager script, so I only have one of those in the scene. When the brightness slider is changed,...
Hi, As the title says, I am getting a null reference exception. Here is the full error text: "NullReferenceException: Do not create your own...
Ok, so I was able to fix this issue. Following is the solution in case it helps anyone: I realized that my associate named the new Unity project...