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Just bought it via the citygen3d website.
I wanted to import some LPC tilesets from opengameart.org. The autotileset editor window has defined sizes for ground (512 x 384) but the LPC...
+1
Thanks all for the replies. I have made the purchase. I would like to see shadow support also in the future, but I know it is on the roadmap.
Thanks for the reply. Could you please tell us when the asset will receive shadow support?
With proper mobile support, and shadows, this would be an immediate buy. Hopefully the developers can reply with some definite release schedule...
Unity have released area lights for free: https://github.com/Unity-Technologies/VolumetricLighting How is this asset better than Unitys. Asking...
works for me on win10. I would imagine checking some settings on your mac for mouse input
Same here, using 5.5b1 I cant build anything on any platform.
Looking great there Adam, nice work!
I hope Stridemann doesnt mind me mentioning, that I gladly helped in working on this. If you have any colour scheme of choice, please let me know...
Where is the BD forum?
You're right about the community helping this along. I'm working with Stridemann to move things forward, starting with some grammar checks.
Im bug testing, found the namespace thing for example. The code examples were more to demonstrate. Stick around, I think there are some good...
Ok. Just took a simple example of dependency injection, to see what happens. Here is the script I started from: [ATTACH] And here is the...
Nice that the colour of headers is already possible, just needs some config in the source code :) Cant wait for that
Just my personal opinion, and I'm not involved with this asset in any way, just an early adopter customer/bug chaser/tester :) I think this...
Ok, needs to be done: [ATTACH] Compile. Add compiled CS to GameObject. Run. Rinse & Repeat :)
Nice that having namespaces is added :)
Yeah! I'm working on VR too!