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Still an issue in 2023.1.2 0 - changed over the world space font materials and all good! (Chrome/Edge only - Firefox works fine)
This didn't fix it unfortunately - no change at all to the look of it after Rendering, disabling the objects, rendering light probes only in...
Thanks @atomicjoe I'll give it a go and see how I get on, be great if we could get a proper fix to support in the probe baking eventually!
Hi! So, just purchased this asset - impressed with its speed and stability and seem to be getting some good results in certain scenes. I've hit...
Yep - I'm sure it would have been noticed if it was with everything! I expect it'll be something to do with the perforce source control...
Hmm... 5.3.5 is no good for us - Crashes out if you try to create a prefab by dragging an object from the hierarchy in the editor. Back to 5.3.4f1...
Yep - our project has just started doing this too - very similar output. Seems to happen in both 5.2.4f1 and 5.3.1p3. Clearing out the Library...
So... I have an android build which works fine. I've pulled the project across onto Mac and everything is still fine in the editor. I build to...
Hi, Certainly - I've already got a reply through support telling me it'll be an incompatibility issue but for clarity here, the phone is a Meizu...
Apparently this is due to the device being incompatible but I guess rather than reporting itself as incompatible it causes the graphical...
See attached. Any ideas? I've seen a similar thing in 'Cartoon Survivor' currently available on the app store so presume its something SDK...
Thanks! My bad... my eyes were drawn to the first red download link rather than the black button!
Does anyone know where this lives now? Google Play services use it for PBXProject but I can't seem to find any reference anywhere of what/where...
I've filed a ticket in the support system - the backtrace doesn't look to hold any useful info so hopefully there is more joy elsewhere in the logcat!
Hmm... think it must be something more sinister Unity related - I've deleted all custom shaders from the project so only the standard Unity mobile...
Thanks Joe - will do some digging around the shaders - didn't about them being different in the debug build tbh! I think I need more coffee!
Anyone else having issues? When my development build starts up I just have a black screen that crashes out to desktop after a while (works fine in...
I'm not 100% sure I understand what you're doing, but it sounds like you might be copying in editor and running and seeing in the profiler that...
Another potential pitfall I've found on Android, once I'd baked my prefabs, I switched shaders to 'Mobile/Unlit (supports lightmaps)' and found...
I take it nobody else sees any editor related memory issues? Seems to only be a problem after I've been playing the project. I've taken to having...