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Not officially affiliated with Flax, just really enjoy using it and I occasionally contribute to it. But many of these concerns have already been...
Is there any specific reason URP won't have raytracing? Even from an artist point of view it's much easier to design a scene without having to...
Good to hear! Not as far as I know but you can just use SMAA, FXAA or just increase the render resolution. It's not ideal but it's miles better...
I had this issue. You can't have depth pre-pass and it must be queued after opaques. You can just turn of MSAA to disable the depth pre-pass.
Is it possible to get a depth pass on a render objects pass? I've made an outline post process shader that I'd like to have affected by my first...
Hi, big fan of this asset. I use it in just about all my projects but I've run into a problem with Unity 2019.3f1 and Panda BT 1.4.3 The BTs...
Using the Cinemachine freelook camera, or any other Cinemachine camera lowers the performance in my game drastically. Setting the Cinemachine...
I have an odd issue I cannot figure out. I was using my own third person camera system for my game but decided to swap to Cinemachines Virtual...
Your problem is that you can't send a Client RPC from a player object. How I would do it is to have an empty game object with the chat script and...
You could very easily write a function so that every time someone connects it adds to a variable (and minus 1 every time someone disconnects) and...
I do like the new networking system besides how RPC's are done. Legacy was so much easier, shorter and cleaner especially when I wanted everyone...