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Few months ago, when creating a Linux build of our game (in Unity 5.2), I've noticed that after Alt-Tabing the game and returning back, the game...
Hi there! I'm building a Windows Store version of our game, but have some problems with the Pointer/Mouse mode control from Unity. For Xbox, the...
Thanks for the article! Only thing that did not work for me was the WiFi deployment. If your game has about 1GB, XboxOne is reluctant to keep the...
No ideas what am I doing wrong?
First of all - sorry for posting here, but the Linux platform does not have its sub-forums yet. I've made a universal Linux build for our game in...
Unfortunately, all of our devices are already updated, so it might be a little tricky to reproduce. I guess I will try to downgrade some.
Hi guys! We have a strange issue with our Unity 5.2.4f1 Android builds. If the game was played on older Android and was then upgraded to Android...
We have decided to put optional gamepad support to our game (or at least try to). While most of the game is pretty straight-forward to adapt for...
Word.
Thank you! The problem is, that we don't have any competent shader developer right now, and this goes beyond my skills. I don't really change...
Yes. My use-case was little bit different, but the symptoms seem to be very similar (mess with RenderTexture, get access crash in native code). If...
It confirms my experience. I had to do any changes to the RenderTexture after "WaitForEndOfFrame", otherwise it was often crashing on certain...
Hello there! We have some spells in our game that are visualized by adding another material to the current one (i.e. layer of ice when enemy is...
Oh, how stupid am I? :-)) Thanks a lot, the crunch time is messing with my mind.
Is it possible to do such thing for multiple standalone scenes, which shouldn't be additively loaded? We would love to have the option to bake the...
Finally got it! You can easily avoid the crash by delaying the rendering to the end of the frame by adding this as a first line: yield return new...
Hi there! For last 2 days I've been wrestling with strange crash in native code of our mobile builds. The crash goes like this on HTC One M7...
Hi there! We are curently optimizing memory of our app, and even though we were already able to make some impressive optimizations, there is some...
I have checked it with our animator, and the real characters use key-per-frame, so there is no real reason for this weird behaviour. But there is...
Hi guys! I have a problem with Animator that's been bugging me for weeks. I've spent so many hours trying to resolve it that I'm starting to be...