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hi we are using a bunch of vertex shaders in our game that applies sinus curves to vert positions so that all kinds of foliage can sway in the...
@nhard20 (i already saw your stuff on polycount =^ö^= ) you have to go to the propertys tab on the right and pick a "preview" texture for your...
the snes game there i have never heared of and at first i thought somebody photoshoped that title in there ... but i will definitely check it out...
sure dude pm or ask here i am more than willing to reveal(brag) how the fx are done ... i assume you are talking about actual particle fx and...
@jackg i cant hook up the grab sampler to anything it seems .... anyone else having this issue !?? what do you have it hooked into ? i am trying...
thanks guys ! yeah the title is gramaticly identical to "gangs of new york" i guess ... new york or new horizons being a location. we had a...
new trailer new public build we call it a preview not a demo but thats basically what it is ... and we are taking preorders now ... so show us...
thanks for actually looking into it and posting such a detailed debugging approch ! :) the stuff in the screenshots are unity standard cubes no...
we posted this bug via the "report a problem function in the editor but now i want to know if somebody in the community knows a workaround that...
which kind of batching are we talking here ? unitys dynamic batching < unitys static batching < combine children script < merging geom in max/maya
for buttons: positive name: "joystick button 1" gravity: 1000 dead: 0.001 sensitivity:1000 type: key or mouse button axis "leave the default ......
just in case someone cares where the controls are stored in the windows registry for builds i found mine in: HKEY_USERS/"a bizzar long number...
same issue here ... Mesh.DrawVBO takes 50 % of my frame some times and doesnt at others ... is there a documentation on the profiler that explains...
thanks man that helped ! :) i went through all of them earlier and could not tell any kind of difference i must have had some other issue in...
has anyone successfully made an alpha transparent shader with sse ? because i cant figure out how to do it i tried making the simplest possible...
i am trying to figure out how to do the collision for a complex level of mine and i am about to batch together about 500 small objects that have...
i would very much like all children to be displayed in the project view !
[img] id love to see unity use this pic for promotion =^ö^=
do i dare nominate my own game ... pirates of new horizons ? ... i do ^^ [img] you can play the free prototype here:...
this is the checklist i guess: 1) do i have unity pro ( if it works on other projects for you i guess you have pro ) 2) edit -> project...