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Such solution works for me. "Tiling 1" is a Vector2 property, which you can customize within the inspector. [ATTACH]
The conversion ran successfully, but after opening the project in Unity 2018.1.9 I've got 999+ errors now that are a pain to fix, as some elements...
I don't have any #if defs, the only "#" statement I use are the default #pragma strict I ran a test today - I made a new project, placed all .JS...
Hi, Thanks for a quick reply! It is still quite far from perfect - the process went through ("UnityScript2CSharp converter finished...
Hello, I've tried converting my project to C# (it's relatively large, about 12k UnityScript lines...) and I almost instantly I ran into an error...
It works perfectly now! Thanks a lot!!! :D
Happy to help, hopefully I didn't cause you a lot of trouble. Regarding vertex count, the mesh which had this problem was created by MTE, so maybe...
After like 2 hours of editing, it stopped working after I switched from height paint to vertex paint (I've done it several times during that time...
Ah, in the ReadMe you used phrase: "MTE Free users can only edit first two mesh-terrains together." I thought that mesh-terrains which were...
I've just ran into an issue: - reloaded a level - deactivated everything except Terrain 2 - selected Terrain 2 in inspector - Window -> MTE ->...
Hey, thanks! I didn't expect such quick action - I've tested the fix, NullReferenceException disappeared, and it works! Although I need to say...
Hey, thanks for quick reply actually! :) I am using Unity 2017.3.1f1 - if that would help I'll try a newer version when I'll have a bit of time....
Hi, Note sure if it's the correct place to post it - can't click on "E-mail the author" button in About section, and your website seems to be...