A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
John Rich-itiello is about to retire anyway. He's 65.
I hope more companies bless these engines. Things are looking very bright for them and all thanks to the excellent marketing strategy coming from...
It will take much more than an apology and adjustment. You've tried to do something unredeemable, and I believe you will bargain the hell out of...
Stride3D is a good alternative to Godot, for those not satisfied with its extremely different pipeline. Both engines however require funding in...
I am hoping companies like Valve (who, by being a storefront of all the affected tittles was forced into this S***storm) will create a set of...
The retroactive deal and the install bombing risk though is the worst. You can't just say "well okay, I'll just not use Unity from January...
These two, combined with the piracy aspect (which can be exploited eventually) are perfect recipe for disaster. You guys can't be serious, there...
I am trying to do this as well, mostly to put the RebindUI sample to actual use on my own project. I'm trying to procedurally create a UI tab for...
"The new input system is still being developed and is subject to changes and a tighter integration with the editor." Disclaimers instead of...
And yet, the old input manager right away gave me axes from -1.0f to 1.0f with every decimal value inbetween, gave me the option to gravitate...
I recall years ago when first using Unity, took me only a day to understand the old legacy input manager and was right away moving my gameobjects...
[ATTACH] There. Right THERE. THIS is where that information should go.
Here I was believing for two wasted days that the generated C# class was wrapping the actual asset for proper use, but turns out it's hardcoding...
Sorry, I should've mentioned that I tried the whole if statement scope commented-out. I just moved a couple things around in the prefab and back...
Affirmative. Commenting the null check gives me a null exception when trying to edit the text string in that Text component. CreateInputField()...
I insist. This worked before, I see nothing abnormal, and a component should not become active via null check: if my structure is wrong then by...
"Normal" nested components? What is so abnormal about a legacy Text component that "I myself first person myself" added to a child object? I...
All of this is happening from Start() on a UI Monobehavior that manages the whole UI, on a prefab that contains the cached copy of the custom...
...I am taking my time explaining everything as well as I can and it doesn't look like you are reading it, regardless. Yes, I am blaming the...
Of course I had a bunch of try-catch scopes in that function, I narrowed it down to what I posted for clarity, focusing on the part that fails...