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You seriously dont play fps dont you? Please come back when you have atleast 4000+ hours in a COMPETITIVE fps game and then give me a valid reason...
Yeah ik but its a lan game, Im not using interpolation because it just doesnt work like i want it to. Its way more enjoyable to play when you know...
I say Fork lerping and just made the update tick 128 times a sec and im sending the server "raw" vectors I've had 0 problems and the movement is...
Ok i dont know what was causing the issue but i just changed all of my m4 function names to m4ammo1 m4clip1 etc and it works fine now... Well...
Even if i store the current m4Clip in to a different function ( in ex "int ClipBeforeReload) and then run the code like this...
I dont get this, still every time i run this code Debug.Log(AmmoManager.M4Clip + AmmoManager.M4Ammo); AmmoManager.M4Clip =...
Ok ill try something like this, thanks.
Sorry :D fixed now
I cant get my head worked around this.. This is working fine on every other weapon i have but not with this one.. here is my code if...