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@SebLagarde CanvasRenderer seems to be missing the value renderingLayerMask that is present in Renderer. The filterer does apply to...
Thanks very much Alita. Does this mask as an & with ScriptableCullingParameters.cullingMask? EDIT: Ah I see it in FilteringSettings:...
Hi Seb, thanks for this, it should do for a workaround as long as I can find enough layers that aren't in use. I hope long term more of the SRP...
I would like to remove specific objects, stored in a list, from the rendering of certain cameras. I had expected that CullingResults would contain...
It's certainly not what the form email we got mentioned. But talking to a human would go a long way for sure!
That's correct, and the plugin is the same software, without restrictions, that large developers are using for triple-A games. It is peculiar,...
Unity sent me a mail claiming that "the asset" requires additional steps to activate that are disallowed under the Unity licence. It's a stock...
Just a note to say that version 4.1 of the plugin is now available. This is the new stable branch, replacing 4.0. You should see improved...
Based on my investigations of the last couple of days, it looks like single-pass stereo is not quite ready. It's failing to write the depth buffer...
Hi Jashan, On a 980, you should be seeing about 2ms per frame (i.e. per view), not 4. First of all, adjust the downscale factor in the controls...
Also: if anyone would like to review trueSKY on the Asset Store it would be much appreciated. The latest review has a few factual errors, so if...
Please email contact@simul.co for help with licence issues.
@emrys90 yes, it's transparent to networking. And you can fly through the clouds also.
Yes, we've got a solid OpenGL version now on Windows outside of Unity. There are two further things we need to do: first, we'll get the GL version...
Yes, we have most of what's needed in place with CubemapProbe, but it needs tightening up for performance.
There's a new version up at https://simul.co. The really good news is that with Unity 5.2, we have a new plugin API that allows us to inject...
Elecman, if you didn't receive a response from contact@simul.co, your mail might not have arrived. Please pm me directly and we'll sort it out.
As we mentioned above, Alpha is the name of the product. It's not pre-release. It's actually already compatible with Personal Edition; since...
Yes we've implemented this for simulation customers so I'll make sure it's enabled for Unity. No, that's what TransparencyCamera is there to...
Yep, we're caching the native texture addresses now.