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Thanks It seems working. I'll test live in the future.
@Banderous can we force the completion of the transaction?
Yes it should but it doesn't. Here's the log after the relaunch: Unibill.RemoteConfigManager: Not using cached inventory, using bundled....
Hi @Banderous We still have an issue with consumable products. We got "this in-app purchase has already been bought it will be restored for...
Any chances to have this on 5.2 ? We can't upgrade to 5.3 because we use unibill plugin and we've issues with 5.3 version
Where can I find the version?
Our IAP are only consumables.
Lot of iOS 9 (9.1/9.2) but I have at least one iPhone OS 7.1.2
No I can't. Some players have this issue but I can't reproduce it. I have more and more players having this issue, how can I force the closing?
@Banderous: have you any idea, how I can force the "finish" transaction on iOS with Unibill ? We have same issue as here:...
Me: Will others deviceUniqueIdentifier (no buggy ones) change on unity 5.4? Unity Team: Unfortunately, yes. There is a forum post about that:...
Email received this night: Hey, Thanks for reporting the issue. We have fixed this and problem will not appear in the Unity 5.4 release. If you...
https://fogbugz.unity3d.com/default.asp?743378_mpthnvaql975mjmi
Any news?
My project is too big and I can't make lite one (I haven't these device to test) These reports aren't enough?...
The bug is back with our new build (unity 5.2.3).
unfortunately no :(
@Banderous Have you any suggestions for this issue? More and more players have that?
Have you any news about this topic?
Sometimes, the IAP don't finish and players have this error: "this in-app purchase has already been bought it will be restored for free" Best