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i have AIDS
Pleaaaaase
Any thoughts?
Let's say i have a player gameobject with a child gameobject which is a weapon. I want the weapon to rotate based on where the mouse position is....
Let's say i have a function that finds the exponential moving average of 2 given quaternions. I convert them to euler angles to make it easier to...
I thought it would be possible to change the animator controller for an Animator component through code but it doesn't seem possible. What is the...
I am trying to create a panel which i can call something like AddText on and it will add a new Text object and parent it to the panel. There can...
It does block frame updates, it would be much nicer if i could just have the loading thing display before i enter the loading code rather than...
Anyone?
So i have been testing a new loading screen. It is a simple canvas with an image element. I instantiate this canvas before loading stuff....
So i am making a game where i basically want the camera width to be constrained to its height (ie. a 1:1 aspect ratio). However since this wastes...
I just created a canvas in the scene, added some Images/buttons/etc to it, then saved it as a prefab. From what i could tell, you can't resize a...
Oh that is handy to know, thank you good sir. My other problem is that for some reason my Image objects are mis-aligned when i instantiate a...
Well the way i am doing things now is i have a canvas for every distinct thing. 1 canvas for the intro splash for the game, 1 for the main menu,...
Hey all, just started using the new UI stuff. It seems pretty straightforward so far! I am having a hard time figuring out how to position UI...
I have an entity which is essentially a container for a 2d array of other entities (tiles, to be specific). I want to be able to save those...
I have the UnitySerializer you linked, however it doesn't seem to do what i need. I just need some way to read entity data from a file and assign...
So let's say i have a GameObject, which is essentially a container for several other GameObjects. When i destroy this GameObject, i want to save...
So i have a simple GameObject which is just a sprite and an animator which i instantiate and parent to a rigidbody. Everything works nicely....