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Separate names with a comma.
Better yet make the methods in the auxiliary classes static and calls in the main class such as CheckValidInput.CheckValidInputFromX() should work...
Check to make sure that FindWithTag() GetComponent() are returning objects.
Unless you need that kind of accuracy for a simulation, I think it's overkill.
Select your terrain and make sure that "Create tree colliders" is checked in the properties tab.
There's a significant difference between C C++ or C#; just try both out.
another possibility using UnityEngine; using System.Collections; public class Rotate : MonoBehaviour { public Vector3 axis = new...
If ArrayList is a class, then it's just going to copy the reference.
I'd export out physics data as XML, exporting the parameters of the collision primitives instead of meshes the terrain heightmap, granted that...
They're both written in C#, but it's irrelevant because UScript, C#, Boo get compiled to the same intermediate language. It would only be a...
it uses the ip address so the domain should be irrelevant. make sure that the master server is connectable from your test clients by pinging it.
They work fine, especially after heavy use of System.Collections.Generic.
Two mice will just override each other (i.e. moving the same cursor)
Downcast the attached Collider to a MeshCollider and access it via the sharedMesh property
AddRelativeForce()?
I think they're counting on users with needs more advanced than Unity's builtin networking to seek/create a 3rd party solution. To use RakNet...
Classes are reference types stored on the heap, so without some cloning method you'll just end up with two class type variables referencing the...
Better yet put it on Unify. I doing the same right now (I think the other thread you referred to was the one I posted in) and it would be...
It's .Net specific, so all of the resources will be using C#/VB. I'd recommend storing the words in a XML file, it would make parsing much more...
Nope Mono's pretty crappy on OSX. I'd stick with one of mac's sweet text editors like Textmate or BB anyhow, the only thing you can use a .Net IDE...
RakNet MessageIDs: 0-70 From what I've found Unity added the MessageIDs: 71: State update: NetworkViewID allocatedID 72: Same as above 73:...