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Debug.Log messages do not show up for me in Xcode->Organizer->Console on the iPad 4 or iPad Mini but messages using the same build will show up...
@Prime31: Herp derp I misread it, sorry.
@Prime31: This started happening when building the Xcode project since a recent upgrade, UnityException: You are not allowed to call this...
@Prime31: Would there be any way to pass along configuration for that activity in order to lock it to landscape right/left?
@Prime31: Is there any way to get movies played with playMovie to match the orientation constraints set in Unity?
@Prime31: Thanks again!
@Prime31: Cool, is there any way built into Etcetera to check if it is installed or not? It seems to just crash the app if it is not installed. :(...
@Prime31: Should askForReviewNow with isAmazonAppStore set to true work on non-Kindle devices?
@Prime31: Should I be able to call onSessionStart when the app starts and in OnApplicationFocus ( true ) and onSessionEnd in OnApplicationFocus (...
Hi Prime, there seems to be an issue in iOS 5.1 where if you call PlayerPrefs.DeleteAll and then EtceteraBinding.showWebPage the application will...
Is there any way to inject touch input into Unity iOS builds for the purpose of automated testing?
Thanks! I automatically assumed that all Resources functions were only applicable to assets in the Resources folder.
If I want to put a dependency for something (such as an atlas for a sprite) in an asset bundle and then instantiate the object and plug in the...
Hi Prime31, what is the procedure for using Prime31 and non-Prime31 plugins together in the same project? I believe someone asked this already but...
It appears to only work on asset container classes- for example if I load a prefab that contains an atlas for my particular UI package and I try...
Do the RenderTextures that you get through these only have RGB? It seems as though the alpha channel is cleared in both cases.
I'm using NGUI which batches draw calls and textures onto atlases. My main camera renders one sprite. I have some other cameras that...
@dreamora OnRenderImage @pcg It is a 2d game that uses unlit transparent colored shaders for the sprites, good quality.
So I'm basically just taking one 1280x800 RenderTexture and blitting it onto another of the same size- every frame- but I'm getting very low FPS...
Yea... that's what I ended up doing too. I've been running into graphics related blockers like this for weeks now, it seems like when you try to...