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Hello everyone, we just released a game named Block Tile Puzzle on Android, which was our side project for the last couple of weeks. The iOS...
Hello folks! We are Chimpchilla, a small indie game studio located in Frankfurt am Main, and we just released our first game named Jingo Jango on...
That worked. Thanks again. Actually, I read the release notes several times but couldn't find any information about this change. o_O...
Thank you for the quick reply, adhdchris :) I'll try that later. Couldn't find the information anywhere.
Since 4.6 Beta 19, IsPointerOverEventSystemObject does not work anymore. Is this by design or just a bug? This is what we were doing before to...
Also have a look at this nice solution. Works like a charm :D
There's a blank where there shouldn't be one: VPosition=new Vector3(myData._iUser.x,myData._iUser.y,myData._iU ser.z);
Please use code tags when posting code. Read THIS.
Read MelvMay's comments in this thread: 2D Physics: Collisions/Triggers
OMG, please study this thread about How To Use Code Tags thoroughly first before posting anything else again. You can also edit your original...
Interesting. I never tried that actually. Thanks for pointing that out.
It is by design that a 2D kinematic rigidbody does not fire an OnTriggerEnter/Stay/Exit2D event. Link: Issue Tracker
One other thing: Physics2D.Raycast does not return a boolean value, it returns an instance of RaycastHit2D which by the way always returns a...
Here's a good starting point: Procedural generated mesh in Unity - Part 1 Procedural generated mesh with uv mapping in Unity - Part 2 This...
Either that or you could simply build your own cube on the fly utilizing the Mesh class. If you don't want to build a mesh, you can also build...
Let me quote what your bible says about Rigidbody2D.isKinematic: If this property is set to true then the rigidbody will stop reacting to...
Learn to understand what your compiler is trying to tell you. The error message says it all, really. Rigidbody2D.AddForce() only takes one...
The Unity API uses the Pascal Case convention for its method and class names. So the name of the method you are trying to call is Update(), not...
If you just want to limit the camera's speed, the SmoothDamp function comes with an option maxSpeed to clamp the maximum speed. See...
So here's the Web Player and the Unity Project with the solution I suggested above. Hope that helps :)