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Also, if I can add something, the "Player prefab" can also be seen as an easy replicated "PlayerController". You don't have to bind your real...
Do you really want to go in this direction? In any case, you will need to send your player position somewhere. Using p2p: You could use a MM...
Just look for MTU documentation; like this link : https://stackoverflow.com/questions/1098897/what-is-the-largest-safe-udp-packet-size-on-the-internet
In my experience, to debug multiplayer games, you need: - excellent and smart logging coverage + tool to parse and analyze them - live debug...
Yes, the documentation is pretty poor. I had the issue myself, and in the player.log there was an error about this missing attribute.
Did you check the logs? You may need to add the following attribute to your ServerRpc: [ServerRpc(RequireOwnership = false)] if your player is...
I agree. But since they don't provide it, we have to workaround this limitation. And you still can have one client running on the editor, but I...
You still have to build your clients before testing.. but at least you can only compile the scripts now (BuildScriptsOnly) - then you can write a...