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Sorry for bumping this again, but I tried testing the behavior again with the newest version of the input system and it still seems to behave in...
I've tried out the Input System on our project and realized that it seems to break our custom editor tools (as in...
Hey, I'm trying to implement simple character movement. I created a horizontal movement action with an axis binding for my gamepad. On...
Thanks for the advice, isExpanded seems to work quite well. And it removes the dictionary which I didn't like in the first place :) The array...
Thanks for the suggestion, I added a unitypackage for easier import. Also I fixed a few quirks with multi-object editing of MonoBehaviours and a...
Yeah, this seems to be an quirk of the unity array property drawer. It always happens when editing array elements. I have not found a way around...
Hi, guys, so, I think a lot of you have been using ScriptableObjects with Unity. I myself have been using them not only for things like items or...
That would fix it, but then I could also write a script to update the effect distance directly. The main problem is that we have to rely on a...
Hey, I asked this already in answers but new questions keep coming too frequently and I think this topic is also suited for the forums. I'm using...