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@JunL_Unity any possible thoughts on this? :) Thank you so much!!
Thank you so much but I do not use any Unity videoplayer resources. The error about reading the windows media file was included in my post only as...
@unitybru any possible suggestions on this? Thank you!
Unity recorder suddenly cannot record MP4s, and the other video format modes work but return errors (see picture 1). I have uninstalled the...
Yes, I have already set the Ambient Lighting mode to color/black, glad to hear I'm on the same page! But I do need some additional subtle lights....
Thanks very much for the replies! I really do appreciate your help. The screenshot clarifies my problem (I hope! :) ). The example shows the sun...
Thank you again! But it is possible to have this effect on ONE single material? Thanks!
Thanks very much for your suggestions. However, the problem is that we need mixed behavior from different lights on the same material: some lights...
Hello, I'm trying to add some diffuse light to an object (in addition to the ambient light). The object's material allows specular highlights...
Hello. I'm trying to set the default cache behavior. But when I create the Cache Initialization Settings object it says that the cache expiration...
Never mind, figured out the source of my confusion.
Any new thoughts on this? Having the same problem within Editor mode - just trying to add the plain old "Sprites/Default" material and the...
Yes, I would be grateful for the fix, thank you very much. Unless the next release is coming out within the next couple of weeks, in which case...
Yes, Editor crashed and my best guess it was a disk space issue. I deleted the most recent capture file and the Memory Profiler is working again!...
Thanks for the replies. As far as I know, the editor and player are the same, I just updated Unity a couple of months ago and I'm using Unity Hub....
Hello, I'm getting this same exact error after Memory Profiler crashed in the middle of a capture operation. Upon opening Unity again after the...
Much appreciated!! :)
I have a large addressable texture (~1 Gbyte) that simply will not leave memory, as shown in the Memory Profiler. It is the only addressable asset...