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I saw quite a performance increase, for what it's worth, when opening up an empty project, importing RTPv3.2, and comparing the performance of the...
I am having great success setting up a multi-terrain system from World Machine into unity with RTP Shaders using TerrainComposer, and was...
that bird sure can move!
keep up the good work!
You may want to look into using Steamworks platform for selling access to your game, as they have an SDK and account management system all built...
I didn't notice any tips in the video tutorials or on the FAQ part of the website so I'll ask it here: How do you get the RTP button to appear? I...
I would also be extremely happy if you included some discussion related to editing the shaders at runtime in the PDF or, even better, a video. A...
fixed by savings the settings from the demo as a preset and updating the settings in my implementation.. .not sure where the problem was.
Hi, just purchased RTPv3 Last night, loving it so far! I have a quick question, which I'm sure has a simple answer, but given how quickly people...
Ah, that all sounds very reasonable... doesn't explain why my GPU time was 6ms and waitforpresent was 98ms though.. and the disparity seems...
I haven't tested this yet as I have never profiled a standalone build and will look into that, but just to throw this out there, I diminished its...
The contents of the inventory are stored in the script Inventory under the variable Contents. It lists them as Transforms. You reference them by...
Not sure if this is at all related, but every time I have a Gfx.WaitForPresent event in my profiler, my Memory graph shows my mesh count jumping...
everything you will ever do in code, until you get up to optimizations, is reference things, and get information out of them. Sometimes you will...
all you need to do is reference the inventory component on your player and loop through the Inventory Contents transforms and pull the information...
at first glance it looks as though you are keeping the door held open and held shut depending on what the boolean open is set to.... logically...
Wonder if any of this is being addressed in unity 4.6 due sometime this summer.. (its july already!) releasing the new GUI update. If thats the...
Hi, just noticed your reply, My project is quite large so I will have to take some time to reproduce it in a smaller project. This is also built...
Has anybody found a solution for this problem? Any build I send to windows 8.1 crashes on startup, giving an error about a break at KERNALBASE.exe...
Upon calling Physics.IgnoreCollision on two colliders, the DOCS say that the call is not persistent, meaning if you activate/deactivate/destroy...