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Does anyone know how to show a preview of a terrain in a UIToolkit window?
Sure, could be a bad project upgrade..
Similar issue when I attempt to click Auto Generate Clusters Seems the creation of the PreviewRenderUtility is failing.
Seems with a unity update mega has started erroring. I am running Unity 2020.1.7f1 When I open terrain paint I dont get the textures (Either on...
Greetings all, I am a life long programmer, and in a previous life actually worked closely with Unity Tech at a previous employer. That being...
This seems like it would be easy, but I am having a lot of difficulty figuring out how to do this. Here is what I want to do: Take a Texture2D...
Some useful additions I think: 1. Take into account the connectors so that they don't overlap and don't look odd. 2. Potentially add threading, as...
[ATTACH] An example of a fairly complicated structure laid out
Ok, fixed and some layout additions public static class LayoutTools { private static IDictionary<Node, Rect> canvasUsed = new...
Thats really odd. That should not happen.. It should never try to duplicate the node in the used area dictionary. Let me take a look, I may key...
Sorry for spam, the bug was bothering me. I fixed it :) public static class LayoutTools { private static IDictionary<Node, Rect>...
Examples, autogenerated: Single node, clearly a parent: [ATTACH] One child with children: [ATTACH] A mess of children: [ATTACH] Notes: * It...
Ok, it works :). Code :) public static class LayoutTools { private static IDictionary<Node, Rect> canvasUsed = new...
Ok, here it is. I need to properly plumb it to the node editor (Right now it is relaying out on ever frame, which kinda is dumb). I got rid of...
I had a few bad assumptions that I am fixing now. I really didn't have enough time to properly think it through. I am refactoring it now, before...
Here is the start of my autolayout. Not satisfied yet, but it works. public class LayoutTools { private static IDictionary<Node,...
Actually I am in the process of coding that out.
Here is a useful little static I wrote for layout. Maybe you guys can get some use: public static class LayoutUtils { public...
Hello All. I am trying to use this package, but I have a fairly odd need. I have a texture2d I would like to blur with this package. How would...
Hello, I am working with TerraVol and am having a bit of an issue seeing how to do something. I have a terrain generator I have written that I...