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Could I please get some help for this animation animation to play, and to play once? The animation for the button only works if the culling mode...
I am trying to make a button slowly appear after the coroutine, TypeLine, has finished. Am I better off coding, or creating an animation to do...
'Worked perfectly. Thank you!:)
I checked, and yes it is getting the correct game objects with the string variables. I'm not sure what I'm doing wrong with this code, and I would...
Hello, and thank you for the thoughtful and informational answer. This has helped me a lot with my code! :)
I wrote an object pooling script that's supposed to set active a random prefab from an object pool active every time the camera moves some random...
Oh, I see, thank you!
I was doing this unity tutorial: Introduction to Object Pooling - Unity Learn, and I do not understand the code in the Awake function. public...
Hi! I worked on it again, and was successful! Thank you for your help :)
Hello. I changed the list to hold the objects as prefabs in the prefab folder. I even made the start points into prefabs. Currently, each prefab...
I have a list of GameObject prefabs that are off-camera in the scene. Each Prefab has its own spawnPoint GameObject. I want to instantiate a...
Thank you for your help. I did learn a lot I was able to find a tutorial here: [MEDIA]
I can take a picture later, but for now, it is a ui image on a canvas. I want to learn how to move it down with the mouse.
Yes I have an event system, and yes my canvas has a graphicsRaycaster component. No, I don't have any overlapping or invisible UI. I have...
I have this using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.UI;...
I'm trying to get player input with the event system to drag the UI, but nothing works.
Every guide I look up just shows me how to drag and drop in an inventory system. If I could have some help or direction on how to drag a UI...
[IMG] I'm sorry to ask such a basic question, but everywhere I go for the answer it doesn't work. I am using Unity 2D UI with an EventSystem. The...