A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This is an excellent example. On a large, professional project, I always put a lot of defense code in place. Enforcing a single instance of the...
I've had people ask me what I thought about his video tutorials over the years, so I have looked at some critically. Basically my opinion has...
Here is one UE5 specific page about using some of the new procedural generation features....
If you want to create vast outdoor areas with lots of trees and grass, find videos online about how it was done in "Ghost of Tsushima". That is...
That is very true. With UE5's Nanite and Lumen, massive outdoor worlds are relatively straightforward to build. Unity does not currently have...
My favorite solution for drawing lots of things that are far away is a combination of DrawMeshInstancedIndirect and impostors. Another option is...
When developing AI solutions, it is important not to try to simulate everything. The best AI solution is one that provides the user experiences...
Make lots of small games, and share them. Build a portfolio of small games. Share pictures, videos, and downloads. If you are interested in...
I had a Pentium 60 with that bug back then. I called Intel and they had me download a tool to run to confirm my CPU had the bug. I talked to...
There are lots of gaming PCs out there that are not 100% stable, but users claim are 100% stable. For example, I have heard users say their...
Another option to consider is using GPU instancing instead of game objects. You can get about 6-10 times as much performance using...
The best way to draw 10k trees in Unity is with DrawMeshInstancedIndirect. You can either write your own code or use a 3rd party asset that uses...
Feel free to use what ever game engine software you want. Regardless of which game engine you use, you also need to use version control and take...
Come up with some gameplay mechanic that gives drifting a huge advantage, even if that is not accurate for real life. For example, some of the...
In addition to seeing the code, it is important to know the potential range for the character positions and velocity. It is possible to write a...
What I have done in the past in a similar situation is create separate systems for handling input and character control. If you need to have...
Can anybody confirm what is going on? Spitting development across 3 separate graphics pipelines was a risky strategy. There are things I really...
I honestly think dogfooding can be the key to success. To continue on your baby analogy, would you trust a non-parent to design children's...
In theory, yes you can build a cross platform game for PC and mobile. In practice, you should probably just choose one of the two and really...
When game developers mention the Unity terrain system needs work, it is actual several related issues. One issue is the rendering of the terrain...