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Forget it--I found it in UnityAnswers. I need to use GUISettings.cursorColor.
How can I set the cursor color in a TextField? Is there a GUIStyle variable that controls it? Thanks.
Thanks, Quietus, that's a good point to make. In fact, we did code up our own caching mechanism for asset bundles. Nevertheless, I'd really like...
I have two questions related to caching... 1) If I buy an expensive special license, I can apparently have my web player cache asset bundles...
Yes that worked! I needed the word 'alpha' after the word 'texture'. Thanks for showing me that syntax.
We want to use Alpha8 textures with the lightmap shaders, but that texture format doesn't seem to work with those shaders. I may be wrong, but it...
Yea, it looks like that's all there is. Here is the whole output_log.txt file... Audio devices: Generic Hardware (default: Generic Hardware)...
Our game calls Application.OpenURL to open a tutorial website. This works with most people, but one Windows customer had a problem. His...
I apologize up front for the hopefully brief hijack... This seems to be true, but since I don't know much about this, I'm curious about which...
Is there any way to cancel pending animations that were queued using CrossFadeQueued()? Thanks.
If I have a coroutine that does a www request, can I call StartCoroutine() multiple times on that coroutine before prior invocations have...
No, we don't have multiple monitors.
Thanks sturestone, it helps to know that.
When I call Application.LoadLevel(), the screen goes all white for one frame, then returns to normal rendering. Has anyone seen this before? I...
My wish is for something like this... shader code: Category { if (_UseParallaxShader > 0) SubShader { ... } else { SubShader {...
I'd like to see rudimentary control flow in Shaderlab, perhaps using local and global shader properties. This would simplify subshader selection...
The docs for SetResolution() say "If no matching resolution is supported, the closest one will be used." I wonder if the current behavior is...
The majority of our Vista customers have no problems with our game. A few have had problems with the game "freezing up", and the problem was...
Is there anything in Unity that would make Vista standalones better served in XP compatibility mode? This is a double-edged question because I...
We get a lot of reports that our game won't display our menus on computers with Rage 128 Pro cards (and Rage fury cards which use the same...