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I'm experiencing this issue as well. Resetting window layouts did not fix the issue, and despite all the gizmos being toggled on in the scene view...
well, baked lights seem to work as intended when I build and play the actual executable. It's only doing this in the in engine player, plus, I...
Hi guys, I'm able to get Unity to 'finish' baking lights, but the they are quite buggy. Some turn off when I approach from a certain angle and...
Hey, thanks for checking the game out! I definitely agree that the game is too hard to start. Hopefully I'll be able to get an update out within...
Hey, thanks for the feedback. I am looking to update the controls, I have found that even though I want the game to be difficult, it's currently...
Hey, thanks a lot for the feedback. I actually have found that the game is a bit too punishing and fast paced to start for new players. So yeah,...
Hey Guys, I just made a game called Rocketeero. It's an arcade style game reminiscent of lunar lander, but much more fast paced. Currently it...
So currently there's this message on windows dev center: We're currently experiencing some issues that are causing publishing delays. It may take...
How long does it take to get the 'unique token' for developer access from MS, I received the email 2 days ago saying I'd get it soon and still...
I can confirm I'm experiencing very similar issues. I just upgraded a project from unity 4.6.1 to 5.1 and am seeing a major drop in performance....
Ok... I 'fixed' the issue.. I dragged another copy of the EnemyHealth script into the inspector... and yes, I already had the script in there so...
I'm still getting this error.... Error NullReferenceException: Object reference not set to an instance of an object EnemyMovement.Update () (at...
I know this is a really old thread, but I'm looking for something just like this but I can't find it. It seems the asset is no longer on the...