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I have three font assets: regular, light and bold. In the regular font asset, I specify the light and bold alternatives: [ATTACH] The regular...
I have the same error, not exactly sure how to solve it, but I'm looking into it. https://github.com/talecrafter/AnimationImporter/issues/58 If...
Got the message as well. Is it possible that a package with the exact same name but unrelated to textmeshpro has been uploaded to npm, and flagged...
I am setting up a key rebinding system and would like to exclude "escape" and "start" (used to open and close the menu) from the possible keys as...
Oh that looks cool! So if I understand correctly this would map the defined input actions to the strings. But would this work for rebinding of...
I've been using the new input system's automatic human readable string InputControlPath.ToHumanReadableString. Really love the idea and it works...
@lepus525 @unity_STWR-WB9WnBhFA Got an answer over at Unity Answers, it seems like it's not supported at the moment, didn't find a workaround in...
Hei, just wanted to contribute here because I stumbled upon this answer when googling for a solution. Unity introduced the...
Works really well. As mentioned above, steps to make it work: use _CameraSortingLayerTexture tag, remove the "Exposed" checkmark. In the 2D...
I have an issue where a shader that I wrote with Shadergraph doesn't display correctly in the Game view inside the editor. Here is an image of how...
Cool! Thanks a lot for fixing it! Testing as soon as it's live :)
Same, with Unity 2021.2.0b6, InputSystem 1.1.0-pre.5 and URP 12.0.0 Adding a UI > EventSystem to the first loaded scene seems to fix the issue.
Hei @andrew_oc Over the last couple of weeks I've tried to pay more careful attention to when this was happening and as far as I can tell this is...
Thanks! I saw the workaround to load by GUID, I don't know why but I'm not the biggest fan of hard-coding the GUID and hoping it won't change for...
Sorry this is a little old but I'm trying to load a .uxml file inside a package and this seems to be the best hint towards a solution so far. How...
Same here, this showed up when the package moved to URP.
I still have this issue, listening to inputs doesn't work either, is there any update on this? I have version 1.0.2 installed with Unity...
Same issue here as well, inputs freezes for a couple of seconds (if this happens while a key is down that input will continue to be given until...
Sorry to bump this, I still can't figure it out, any ideas?
Any update on this? I've copied the package a long time ago exactly for this issue, but it breaks every so often because other packages work...