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My layout is really not so different from what you posted.. The only difference is that chains are of different size. Some Bones have 2 children...
This is not the behavior I am seeing. I am pulling in ~12 bones into the array. All of them then have child bones that hang off them. What's...
Does the Fill apply to all points or only the ones that have been pulled into the array? I'll test when I get back from work.. and let you know....
Can I suggest a better way of importing rigs / point selecting? It can be really annoying trying to get multiple bones into the Root List and for...
That's good to hear I suppose. If you try to leverage the latest version of HDRP which is the default for 2021 LTS - almost all the examples...
I decided to fire up Shader Graph for the first time today.. Unfortunate. ASE has always been my favorite tool, has a superior UI IMO - but it's...
Thanks. Appreciate the response but.. I guess my question is, can't we get the wider hardware support without everything else? Having to hook up...
Watching this video for reference: [MEDIA] This feels like the most painful and convoluted method of implementing a Input system ever. There is...
First, I've noticed recently a lot of assets with 1, 2 and 3 star reviews removed. I can see that the reviews exist in the "Total Reviews" pool...
This thing looks like it has huge potential. The hair rendering looks amazing compared to similar products I've seen. The capability of painting...
Sorry, Yes I meant ECM.. Posting while tired.. :confused: I guess my biggest question is what does ECM2 offer over ECM.. to justify the upgrade?...
I feel like this still missing a lot of features that I found in a similar package with support for different ground types and grabbing ledges /...
Amazing explanation - Thanks. Will dig into this a bit and see where I get.
Can you elaborate this option in a little more detail? Do you mean create a second UV Map for my mesh How would I overlay that over the first?...
I am looking for ideas or a reference on how to approach this. I want to overlay a texture / decal onto an object ignoring it's UVMap and...
I've purchased all your stuff I think, Really fantastic work. Looking forward to a 2020 update and to see what else you create.
Thanks for the heads up, The user seems pretty inactive too.. so anything deviating from standard shaders is always a gamble in that case. Gonna...
Was interested in this package but based on the comments post - wasn't sure how well it works? Will the results be the same without the Shader...
For anyone who comes across this thread. It seems the Visual Studio projects that get generated are on a 1:1 to how many sub-folders you have...
How does Unity decide when to create a new project under the solutions umbrella. I have my directories and namespaces setup as: Assets Editor...