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Well it's a Christmas miracle! Just tried again in 2021.2.7f with addressables 1.19.15 and it seems to be working. Looking at the change log for...
Hi, I've just tried upgrading to unity 2021.2 from 2020.3.11 and I am noticing the same issue as the original post. Has there been any progress on...
Hey all, it's been a while but finally dedicated a little more time to this issue. I've been keeping my project on Unity 2020.3.11 with...
I'm seeing some texture flickering issues when running my game on specific android devices. The first device is a Nubia NX629J, on here I'm...
I also want to throw my hat in the ring to get some info on this. From what I understand the Render Scale for Scriptable Render Pipeline Settings...
I'm seeing a different error while trying to use WaitForCompletion in every version of 1.18 so far. The code I have works fine in 1.17.6-preview...
I have just tried updating addressables to 1.18.4 and it is showing promise. I'm now seeing... Frame 1: call to InstantiateAsync made Frame 4:...
I'm seeing this on 1.16.17 and 1.17.6-preview. Would be great to get some feedback on this to know if it's something I'm fundamentally...
Looks like I posted the same sort of question after yours -...
I have a static Addressable wrapper class and I'm trying to load a prefab using the InstantiateAsync call and awaiting it using Tasks until it has...