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It seems when GPUI updates the Unity terrain details, the min/max detail scales are reversed. So when switching back to regular Unity terrain (for...
My mistake. Was entering min max in wrong order. All good now, thanks.
I am having issues getting Detail Scale working with terrain detail meshes. When GPUI is turned off, a see a nice variation in sizes. When I turn...
Unity terrain tool details icons are blank any time an ATG shader is used. This makes it hard for painting terrain details. Is there a fix or is...
Same issue. PC/Windows build using built-in RP. Fine in editor, broken in build. Unity 2021.2.6 with Post Processing V2 works fine. This was...
+1 for this, UI is super hard to read. Edit: I did find the button to change the skin (colors). Thanks for adding this. This is big improvement...
Monil, could you please provide any details on how you fixed this? I can get LOD cross fading to work ok except when using GPU instanced - same...
Same fix found here.
I am trying to access from plain script in assets folder. Old Microsplat version cleared out and latest installed to Packages. This worked before:...
Please forgive but could you please elaborate on "add a reference to MicroSplat's asmdef's".
I have submitted a bug report and it has been accepted. Please upvote....
I am not using tesselation. I have reset several options in the shader and updated the textures in the Microsplat Config and problem is the same....
I am having same problem as TipTop3D. When "Terrain Instanced" is on, the terrain disappears. This happened when I upgraded my Project to Unity...
Baste, thanks for this. Everything works great except if my field to hide is a class that inherits from Monobehaviour. Errors produced - Null...
Using Preview.3-1.0.0, I was able to receive mouse scrolls for rebinding. This no longer seems to work in Preview.6-1.0.0. I have tested that I...
Same here.
In my case, ScrollView/ScrollRect is not useable because of this issue. Stuff just jumps around too much when clicking on the scroll bar. Looking...
Same problem with positioning meshes. When zoomed out, the editor loses accuracy. Positions are rounded up, even when not moving that axis. Same...