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I basically can't see the collider lines on a modern screen. Is there a fix?
Wow, nice update. Thanks!
Thanks - I sent you an email.
Thanks. I did a long time ago. I made a couple requests you said you would work on.
Thanks for looking into it!
I'm getting a "flickering" effect where the tile that has the collider on it briefly shades while the character is moving from one tile to...
I'm using SuperTilemap Editor. I un-commented the code that was listed in the manual. I have lights. It works okay. Now I want to use a...
For people coming along later - anyone using the example method that finds the first visible tile in a tilemap group: (see several posts above...
Feature request: Ability to start the tile ID at some arbitrary number per tileset. All my tilesets start at 0. I want one to start at 0,...
I like the demo. Can the inventory handle more than 8 objects? It's nice that items stack, but I need something that could handle 30 or 40 slots.
This framework you're talking about - is that another asset you're working on? I ask because what I'm really into is tile-based, turn-based,...
This looks good. Does this handle basic quests? Please make a simple inventory system in the same vein. One or the other should handle quests...
Yes, I got it - thank you. Another script was causing confusion. It's all sorted now.
Hi - the Playmaker script you created with the boolean addon that makes it only iterate through visible tiles appears to work properly for top,...
Oh cool - thanks. I will test that out this weekend. I will look for the demo too. I thought I'd looked at all of them but I might have missed one.
Cool. Thanks. I have a question - I'm creating a 2D game (think Ultima or Roguelike) and I'm wondering if there is a way to make an NPC not...
Hi. I bought this a while back and finally got around to using it in earnest. Have you thought about adding a flood fill style fog of war to the...
I'm using the Playmaker actions here. The "key" graphic here represents the player. I was just too lazy to draw a player graphic. Here's the...
I really enjoy this tool. Question: If I assign a prefab to the first frame of an anim brush, that prefab is placed wherever the anim brush is...
For those interested, this asset does work with the Super Tilemap Editor asset. I was able to get a 255x255 map going with line of sight using a...