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Thanks for this, it's one of the only things holding me back to BIRP because my project depend on surface shaders. May I ask what the estimated...
Hi, I'm making a game with a procedurally generated terrain mesh, with varying elevation levels. The problem is that in-game, the terrain looks...
Thanks, unfortunately it does not work, or perhaps I just have no idea how to use it. I create a projector with the shader, select the texture as...
Hi, I need to project decals etc on a surface, so I am trying to use the Projector component and following this tutorial:...
I am a noob interested in recording high quality facial expressions with mocap, and blendshapes in Unity using the Live Capture package seems...
I am making a simulated Inertial Measurement Unit (IMU) which is a device that detects acceleration (linear and angular but lets focus on linear...
Why not? Does not an open source currency seem exciting to the developer in you? I just don't understand how it can not. Payments are a pretty...
Well for one, for every sale paid in bitcoin, they'd save at least 2-3% in payment processing fees compared to credit cards. And yes, I believe it...
No need to be condescending. To be frank I would have thought that fellow developers would recognize the potential that is programmable money.
No, the volatility is not an issue. There are payment processors that automatically convert the bitcoin received to USD at the correct value, so...
It has exited the media/bubble phase and entered the plateau of productivity. You don't see bitcoin that much in the news anymore, but that...
I'm bumping this old thread because cryptocurrencies are more popular than ever and I would love to see the unity asset store accepting them.