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I am making a tower defense game. The player can place towers. Waves of enemies spawn at a certain point and then navigate to the main castle the...
Because of this, would be better to use WarpCursorPosition. This is in the new input system (which needs to be installed via package manager)....
Seems to work in 2022 only if you wait a frame: IEnumerator CenterCursor() { Cursor.lockState = CursorLockMode.Locked;...
What if you have a moving destination? Then can't just calculate the path once and turn off NavMeshAgent
how did you check if the agent is on the link to do that climb animation?
I am making a turn based board game as well! One of the advantages we have with this is that we can do A LOT more training samples. Just make sure...
Yes, the agents definitely need to know info about themselves: their stats, how many cards they have, etc. What I am wondering though is WHERE to...
According to the documentation, Buffer Sensor takes float[] or Single[] as observations. Any way for it to take int[] instead? Looking at the...
I am using a BufferSensor to record a varying number of enemies, which are themselves agents. So each agent gets a buffer/list of all the other...
Doesn't order not matter for the BufferSensor?
Thank you for your answer! What exactly would be the difference between using stacked observations vs. relying on the batch_size (and what are the...
Is there any point in making observations not directly before requesting a decision (or after giving a reward)? Should I do an environment step...
ML Agents uses TensorFlow under the hood. ML Agents entirely inside Unity could potentially be possible since there is a JavaScript version of...
Is there a way to make the observations only collected at certain, set times? I am making a turn-based board game, and the state of the board...
Any way to change that or make its observation times manual? My game is a turn-based board game. Its state doesn't change that often. The state...
Are the agents monitoring the state of observations at every frame? Or only right before giving a decision? Or something else?
Bump. I am setting the agents' game objects who are sitting out to inactive. Will ML Agents automatically detect this and only train the ones who...
Call agent's RequestDecision. (Assuming you don't already have it on auto-step and you've made a few fake calls anyway. Otherwise this may not be...
As a challenge, I have been remaking (and archiving) a cardboard board game I made when I was 8 (I was obsessed with Mario). It is a 2-4 player...