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Wow, It's working! I used the following snippet: WarpRoutine(deltaPos) { target.position += deltaPos; vmCam.OnTargetObjectWarped(target,...
Thanks for the reply :) I think I found the problem. The target is a Rigidbody2D and I'm warping it using the Rigidbody2D.position property but...
Hi, I'm trying to warp the camera while it follows a moving target but the camera is popping. OnTargetObjectWarped only works for stationary...
Hi, I also have the same problem on my MacBook Pro 2019 13" 256GB, 2 thunderbolt. Did you guys find a solution?
@PrimeDerektive Sorry about that, I already submitted a new version of BehaviourMachine that has a fix to this issue, it should be available on...
@Ben BearFish The new version was already submitted for review, it should take a few days to be available on the asset store.
@Ben BearFish Sure, I'm working on that right now, should be available on the asset store soon.
1.4.1 is the last version of BehaviourMachine.
@Ben BearFish Following the Unity documentation you can try to create a scene with just an instance of the GlobalBlackboard in it and load it...
@Ben BearFish Can you send the link for the docs where is recommended to not use DontDestoryOnLoad? What platform are you testing it? Thanks,
@varunvp Hi, there is no way to build for Android using the free version. The option for generate script is to create a custom Blackboard to let...
Thanks for the reply. From what I've tested the OnEnable/OnDisable callbacks are being called when I activate/deactivate the SMB in the...
Hi Mecanim.Dev, How can I activate/deactivate a SMB at runtime? I mean by code, is it possible?
Thanks so much for the review Rix, I really appreciate that :)
Hi Rix, Thank you very much for your feedback. I'm glad that BM is helping you in your project :). For now the only finished offical package is...
I was having the exactly same problem. I was calling the Dispose() method of the SerializedObject in the OnDisable() method of my custom editor....
Hi, Version 1.4.0 is now live on the AssetStore, this version has a lot of bug fixes and new features, check it out: 1.4.0: - IMPORTANT: To...
Hi desyashasyi, Thanks for supporting the plugin :) 1. You can create custom variables but you cannot save them in the Blackboard. However, you...
Hi guys, Behaviour Machine 1.3.1 is live on the asset store :) Here are the release notes for 1.3.1 and 1.3.0: 1.3.1: NEW:...
Wow, controlling Mecanim using a BehaviourTrees is just f*** awesome. I can see a lot of good possibilities with this approach. Great job winxalex!